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  1. Free Download [OFFER] Unity Artist Foundation Course Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 8.96 GB | Duration: 5h 12m Explore VFX, Lighting, Animation, Audio, UI, and various artistic skills without the need for programming knowledge. What you'll learn Creating materials. Creating shaders and materials using Shader Graph Learn about animations and animation systems in Unity learn about cameras in a 2D or 3D scene Learn about post-processing, prototyping, lighting, particle systems, and visual effects Requirements No programming experience needed. Description Embarking on the Unity Artist Foundation Course is a pivotal step towards mastering Unity as a creator. This meticulously designed curriculum offers a comprehensive exploration of essential elements vital for bringing your creative visions to life within the Unity platform. Through a series of immersive modules and practical projects, you'll gain in-depth knowledge of key skills such as VFX, Lighting, Animation, Audio, UI design, and more.What distinguishes this course is its accessibility - no prior programming experience is required. Instead, the emphasis is on nurturing your artistic abilities and enabling you to express yourself creatively through Unity's versatile toolset. Whether you aspire to create captivating visual effects, construct immersive virtual environments, or develop dynamic interactive experiences, this course equips you with the foundational understanding and practical expertise needed to achieve your goals.By fully immersing yourself in this enriching learning journey, you'll not only develop technical proficiency but also cultivate a discerning eye for aesthetics and a deep understanding of artistic principles. Each lesson is meticulously designed to support your growth as a Unity artist, unlocking new levels of creativity and fostering innovation in your projects. This transformative experience awaits your exploration and dedication, paving the way for boundless possibilities in your Unity journey. Overview Section 1: Introduction Lecture 1 Download and install unity Section 2: Unit 01: Shaders & Materials Lecture 2 UAF-01-01-01 - Introduction to Shaders and Materials Lecture 3 UAF-01-01-02 - Explore Meshes and Rendering Lecture 4 UAF-01-01-03 - Explore shaders Lecture 5 UAF-01-01-04 - Manage materials in a project Lecture 6 UAF-01-01-05 - Simulate Solid Surfaces Lecture 7 UAF-01-01-06 - Map materials with textures Lecture 8 UAF-01-01-07 - Create Translucent and Transparent Effects Lecture 9 UAF-01-01-08 - Add Physical Texture with Bump Mapping Lecture 10 UAF-01-01-09 - Refine Surfaces with more Texture Maps Lecture 11 UAF-01-01-10 - Get Started with Shader Graph Section 3: Unit 02: Lighting Lecture 12 UAF-01-02-01 - Get started with Lighting Lecture 13 UAF-01-02-02 - Get started with Lighting in Unity Lecture 14 UAF-01-02-03 - Configure the Directional Light and skybox Lecture 15 UAF-01-02-04 - Add Light Sources to your Scene Lecture 16 UAF-01-02-05 - Configure Shadows in your Scene Lecture 17 UAF-01-02-06 - Bake a Lightmap for your Scene Lecture 18 UAF-01-02-07 - Improve Lighting with Light Probes Lecture 19 UAF-01-02-08 - Examine and Complete the Indoor Scene Lecture 20 UAF-01-02-09 - Refine and Troubleshoot an Indoor Scene Lecture 21 UAF-01-02-10 - Improve Reflections in A Scene Section 4: Unit 03: Animation Lecture 22 UAF-01-03-01 - Get Started with Animation Lecture 23 UAF-01-03-02 - First 3D Animation Lecture 24 UAF-01-03-03 - Refine Animations Lecture 25 UAF-01-03-04 - Control Animation with an Animator Lecture 26 UAF-01-03-05 - Import animations Section 5: Unit 04: VFX Lecture 27 UAF-01-04-01 - Introduction to VFX Lecture 28 UAF-01-04-02 - Particle Systems Lecture 29 UAF-01-04-03 - Environmental Particle System Lecture 30 UAF-01-04-04 - Burst particles Lecture 31 UAF-01-04-05 - VFX Graph Section 6: Unit 05: Cameras Lecture 32 UAF-01-05-01 - Getting started with cameras Lecture 33 UAF-01-05-02 - Camera projection type Lecture 34 UAF-01-05-03 - Control what your camera sees Lecture 35 UAF-01-05-04 - Camera views Lecture 36 UAF-01-05-05 - Camera shot types Section 7: Unit 06: Post Processing Lecture 37 UAF-01-06-01 - Introduction to Post Processing Lecture 38 UAF-01-06-02 - Creating Post Processing Profiles Section 8: Unit 07: Audio Lecture 39 UAF-01-07-01 - Get started with Audio Lecture 40 UAF-01-07-02 - Dynamic sound effects Lecture 41 UAF-01-07-03 - 3D Sound effects Lecture 42 UAF-01-07-04 - Add special effects to existing audio Lecture 43 UAF-01-07-05 - Accessibility considerations for audio Section 9: Unit 08: User Interface Lecture 44 UAF-01-08-01 - Introduction to user interfaces Lecture 45 UAF-01-08-02 - Add a title to your scene Lecture 46 UAF-01-08-03 - Manage screen size and anchors Lecture 47 UAF-01-08-04 - Create a menu Lecture 48 UAF-01-08-05 - Add basic button functionality Lecture 49 UAF-01-08-06 - Add toggles and sliders Section 10: Unit 09: Prototyping Lecture 50 UAF-01-09-01 - Introduction to Prototyping Lecture 51 UAF-01-09-02 - Choosing a prototype Lecture 52 UAF-01-09-03 - Plan and scope your prototype Lecture 53 UAF-01-09-04 - Create a greybox prototype Lecture 54 UAF-01-09-05 - Build on your basic prototype Lecture 55 UAF-01-09-06 - ProBuilder Lecture 56 UAF-01-09-07 - Terrains Beginner game development and interactive content creators. 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  2. Free Download [OFFER] Unity 2.5D Turn-Based Rpg Published 3/2024 MP4 | Video: h264, 1920x1080 | Audio: AAC, 44.1 KHz Language: English | Size: 5.73 GB | Duration: 9h 5m Dive Into UI Design, Cinemachine, and Post-Processing for Immersive Gameplay What you'll learn Dive deep into the creation of a robust turn-based combat system, utilising scriptable objects for a flexible, no-code approach to character & enemy integration Elevate your game with sophisticated UI designs, enhancing the overall player experience and immersion. Learn to wield Cinemachine for dynamic camera movements, apply post-processing for stunning visuals, integrate particle effects for added flair and more Build a turn-based battle system from scratch, laying a solid foundation for your game's mechanics. Learn to blend 3D models, sprites, and Unity's terrain tools to craft engaging worlds that breathe life into your game. Develop characters that not only join the player's journey but also play a pivotal role in exploration and battles. Requirements A basic understanding of Unity and C# is required, as well as a familiarity with 2D/3D game development workflows. Description Ready to unlock the secrets of 2.5D turn-based games with Unity and C#?Whether you're taking your first steps into game dev or you're here to boost your skills to the next level, this course is for you.You'll build your very own turn-based combat system that's both awesome to play and easy to tweak and expand, thanks to the magic of scriptable objects.You'll explore the vast universe of Unity, covering everything from making your game look amazing with Cinemachine and post-processing effects, to adding pizzazz with particle effects! We're here to make sure your games are fun to play and a feast for the eyes, with players totally immersed in the worlds you create!Speaking of creation, you'll learn how to bring your game's universe to life. From crafting enchanting environments with 3D models and sprites, to summoning characters that jump right into exploration and battles. We're diving deep into both the artsy and geeky sides of game creation, making sure you've got the know-how to bring your wildest game ideas to life.And because we know the thought of building a scalable battle system can sound daunting, we walk you through it step by step, helping you navigate it with ease.This course is tailor-made for beginner to beginner+ Unity developers who have a basic grasp of Unity, C#, and 2D/3D workflows. It's perfect for anyone who's ready to tackle their next big project.You'll get full lifetime access for a single one-off fee. The creators are qualified and experienced with modelling and coding, so are able to explain complex concepts clearly, as well as entertain along the way.And you'll get access to the Q&A where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.Join us on this thrilling ride from concept to creation, transforming your passion for game development into real, playable games.Enrol now, and start crafting your dream games! Overview Section 1: Introduction & Setup Lecture 1 Welcome To The Course Lecture 2 Setup Unity & VS Code Lecture 3 VS Code Issues? Lecture 4 Project Setup Lecture 5 Accessing Our Projects Lecture 6 Community & Support Section 2: Player Controller Lecture 7 Section Intro - Player Controller Lecture 8 New Input System Lecture 9 Player Movement Lecture 10 Importing Sprites Lecture 11 Using Cinemachine Lecture 12 Creating Player Animations Lecture 13 Integrating Animations Lecture 14 Terrain Basics Section 3: Entering the Battle Lecture 15 Section Intro - Entering the Battle Lecture 16 Creating Grass Lecture 17 Setting Up Grass Triggers Lecture 18 Counting Steps Lecture 19 Creating The Battle Scene Lecture 20 Switching Scenes Section 4: Creating Party Members & Enemies Lecture 21 Section Intro - Creating Party Members & Enemies Lecture 22 Creating Scriptable Objects Lecture 23 Creating The Party Manager Lecture 24 Creating The Enemy Manager. Lecture 25 Party Member Battle Visuals Lecture 26 Enemy Battle Visuals Lecture 27 Creating Battle Visual UI Lecture 28 Integrating Battle Visual UI Lecture 29 Integrating Battle Animations Section 5: Spawning Entities Lecture 30 Section Intro - Spawning Entities Lecture 31 Creating the Battle System Lecture 32 Creating Battle Entities Lecture 33 Creating Spawn Points Lecture 34 Spawning Battle Visuals Section 6: Selecting & Attacking Enemies Lecture 35 Section Intro - Selecting & Attacking Enemies Lecture 36 Animating Buttons Lecture 37 Creating Battle Menus Lecture 38 Setting Battle UI Lecture 39 Battle Entity States Lecture 40 Attack Action Lecture 41 Battle System States Lecture 42 Attacking Enemies Section 7: Finishing The Battle Loop Lecture 43 Section Intro - Finishing The Battle Loop Lecture 44 Select Random Functions Lecture 45 Enemy Attacking Lecture 46 Generating Encounters Lecture 47 Returning to the Overworld Lecture 48 Determining Battle Order Lecture 49 Run Action Lecture 50 Polish & Bug Fixes Section 8: Polishing Our Environments Lecture 51 Section Intro - Polishing Our Environments Lecture 52 3D Models Lecture 53 Skybox & God Rays Lecture 54 Overworld Environment Lecture 55 Battle Environment Lecture 56 Post Processing Lecture 57 Camera Stacking Section 9: Adding New Party Members Lecture 58 Section Intro - Adding New Party Members Lecture 59 Interaction Prompt Lecture 60 Joining the Party Lecture 61 Join Banner Lecture 62 Claire Battle Visuals Lecture 63 Claire Overworld Visuals Lecture 64 Spawning Overworld Members Lecture 65 Follower AI Lecture 66 Wrapping Up Lecture 67 Course Outro & Extra Assets Section 10: Sprite Shadow Shader Lecture 68 Sprite Shadow Shader Lecture 69 New Sprite Flipping Aspiring Unity Developers: Beginner to Beginner+ individuals eager to broaden their horizons in Unity and C#.,Creative Minds with a Basic Foundation: If you have an understanding of 2D/3D workflows and are itching to start your next big project, this is for you. Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  3. Free Download [OFFER] The Complete Guide to Unity 3D - Making an Action Shooter Published 2/2024 Created by Alex Dev MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 251 Lectures ( 52h 58m ) | Size: 30 GB Level up your C# and Unity knowledge and create your very own Action-Shooter. What you'll learn: Learn C#, a modern versatile programming language. Develop strong and transferrable problem-solving skills. Learn Object-Oriented Programming in Real-World Scenarios Acquire a Comprehensive Understanding of Game Design Principles Create playable game projects - good for your portfolio, or just for your own sense of achievement. Write Clean, Maintainable Code and Design Scalable Game Architectures Requirements: PC or Mac capable of running Unity 2020 or later Basics of C# will be helpful, but not required. Ideal for motivated beginners ready for a rewarding challenge. Description: Ready to level up your game-making skills and step into the world of 3D game creation? Look no further than this comprehensive and standalone course, designed to take you through the process step by step, even if you have no previous experience in game development. I've even included a 1.5 - hour crash course for those who have zero knowledge in Unity. While it's better to have some experience and knowledge of C#, don't worry if you don't have it, because I'll cover everything you need to know to create an astonishing action-packed video game.A unique asset pack of 3D models was created specifically for this course. Once you complete the course, you can keep these along with the scripts you'll create and use them however you like.Throughout this course, you'll learn how to create a versatile player controller using an Entity Component System (ECS). You'll discover how to setup New Input System, how to animate 3D characters, manage camera controls, and understand the essentials of 3D physics, including colliders, mass, and velocity. Moving forward in the course, we focus on how to create an advanced and expandable weapons system, essential for any shooter game. This includes creating a variety of weapons and learning how to setup both the logic and animations for visuals to bring them to life in your shooter game. We're going to place a heavy focus on optimizing game performance and personal workflow to ensure the FPS doesn't drop below 120 and your project does not turn into an unmanageable disaster. At the end of each section, we'll clean up the project, and you'll have access to my projects for downloading. This allows you to double-check your work or start from a specific point of the course, if you wish to do so. In the next part of the course, you'll learn to craft challenging enemies for your game's enemies. We're going to create melee enemies with different weapons and attack sets who use shields for protection, dodge your bullets, and throw items at you. Ranged enemies can use covers to hide, throw grenades, and advance from different angles. We'll also introduce two bosses with unique abilities. All of this will serve as a great example for you to become very sophisticated in enemy AI design. Then, we're going to learn how to design procedural level generation. This system will allow you to create an endless number of levels, significantly reducing development time and ensuring that your game offers fresh, engaging content for players every time they play. To improve gameplay even further, we're going to develop a quest system. You will learn how to create different missions and setup different goals for the player. Next, we'll build a functional and scalable UI to bring your game to completion. Then, we're elevating the experience by integrating new gameplay element - CARS! You'll master creating a versatile car system, allowing you to fine-tune vehicle behavior in every way possible. We'll finish the course by adding an audio system and visual polish, making your game not only engaging and fun to play but transforming it into an immersive experience that's both visually stunning and audibly rich. This phase includes smoothing out bugs and enhancing mechanics, ensuring every aspect of your game shines and operates seamlessly. It's about elevating your game's overall quality, ensuring it's not just functional but exceptionally polished. After mastering these comprehensive skills and polishing your game to perfection, it will be time to celebrate your significant achievement. This course isn't just about learning; it's about recognizing the hard work you've put into transforming your dream game into reality!And there you have it! A journey from the basics to a fully polished, high-quality video game. And you can start that journey with a single click. Enroll in the course today and learn how to create games you've always wanted. Who this course is for: Anyone who wants to make a high-quality video game. Anyone who wants to make shooter, survival, or roguelike. People who want to create and publish their own games. Beginners with an interest in learning game development. Developers who want to re-skill across to game People interested in working in the game design industry. Enthusiasts eager for a deep dive into game mechanics and Unity's potential. Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  4. Free Download [OFFER] Unity & 100+ Asset Store Kits - The Complete Game Developer Last updated 2/2019 Created by Mihai Morosanu MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 246 Lectures ( 40h 20m ) | Size: 31 GB Learn how to use unity and the best 100+ asset store to create games of your dreams What you'll learn: Students will learn how to use Unity game engine and the best 100 Unity Asset Store items Requirements: The willing to learn is mandatory, the paid asset store items are optional. But if you want to create a game using those you will have to buy them Description: This course is aiming to be a complete guide on how to create games with Unity program.I am coding games for almost 10 years and I was using many frameworks and programs but Unity is the most complex game engine and the one that offers most possiblilities to create games.Don't worry if you don't have any experience with programming and/or game development,I will teach you how to create games the fast and correct way, using unity asset store.When you complete the course you will be able to:learn the basics of Unity interfacelearn how to do basic things in Unity from scratchlearn the basics of programming in c#Create a platfomer game using muliple engines from Unity asset storeintegrate mobile ads, gamecenter, google playservices, In-app-purchasesCreate a FPS gameCreate a racing gamecreate a match 3create RPG gamesCreate adventure gamesCreate soccer gamescreate battle games, chess tower defence and all sort of gamesusing the best 100+ asset store packages to boost your game potentialWhat do you need to complete this course:a copy of unity game enginethe paid asset that you want to create a game using it Who this course is for: Any game developer beginner that wants to create games the right way(using asset store items) Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  5. Free Download [OFFER] AR Development Masterclass with Unity 3D and 3ds Max 2024 Published 2/2024 Created by Zeon Horizon MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 136 Lectures ( 10h 12m ) | Size: 7.67 GB Learn 3Ds Max and Unity 3D from scratch to create AR Applications and tweak them as you want. What you'll learn: Student will be able to create their own AR Applications Students will be able to use 3Ds Max to modify any AR Project Students will be able to build applications for different platforms Students will be able to create Realistic Renders Students will be able to use XR Development Kit Students will be able to use Asset Store for Customization Requirements: Basic Knowledge of Computer and 3D Description: Course Title: Mastering 3ds Max and Unity 3D for Augmented Reality DevelopmentCourse Description:Unlock the limitless potential of Augmented Reality (AR) by enrolling in our comprehensive course, "Mastering 3ds Max and Unity 3D for Augmented Reality Development." This hands-on program is designed for aspiring 3D artists, game developers, and anyone passionate about creating immersive AR experiences.Key Highlights:1. Foundations of 3D Modeling with 3ds Max: Dive into the world of 3D modeling using Autodesk 3ds Max. Learn the essential tools and techniques to craft stunning 3D assets, environments, and characters. From basic shapes to intricate designs, master the art of creating visually captivating 3D models.2. Texturing and Animation in 3ds Max: Enhance your creations by adding textures and animations to breathe life into your models. Explore advanced texturing methods and animation principles, ensuring your 3D assets are not only visually appealing but also dynamic and engaging.3. Unity 3D Fundamentals: Transition seamlessly to Unity 3D, the industry-standard game development platform. Gain proficiency in Unity's interface, understand its core functionalities, and explore the essential features that make it a powerhouse for AR development.4. AR Development with Unity: Unleash the power of Augmented Reality with Unity. Learn to integrate 3D models into real-world environments using AR technologies. Understand marker-based and markerless AR techniques, enabling you to create AR applications for various platforms and devices.5. User Interaction and Experience Design: Delve into the principles of user interaction and experience design specific to AR. Explore ways to create intuitive and immersive AR experiences that captivate users and provide a seamless blend of the virtual and real worlds.By the end of this course, you'll not only be proficient in 3ds Max and Unity 3D but also possess the skills and knowledge to create cutting-edge Augmented Reality experiences. Elevate your career or personal projects with the expertise gained from "Mastering 3ds Max and Unity 3D for Augmented Reality Development." Enroll now and embark on a journey to shape the future of interactive digital experiences! Who this course is for: 3D Designers Game Developers Programmers Designeres Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  6. Free Download [OFFER] 3D Characters in Unity Last updated 7/2019 Created by Scott Onstott MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 74 Lectures ( 6h 18m ) | Size: 4.1 GB Building a game with third-person and ai-driven non-player characters What you'll learn: Unity Autodesk Character Generator Adobe Fuse Adobe Mixamo C# scripting, no experience required Requirements: Mac or Windows computer Description: In this course you'll learn everything you need to know to create a simple puzzle/chase game employing a third person player character that you control and an enemy non player character that's controlled by an artificial intelligence. This course is for beginners who either have no experience or may have dabbled in Unity with characters and want clarity on how character creation, rigging, animation, finite state machines, character controller components, custom C# scripting, game controllers, Cinemachine, post-processing and much more comes together to make a playable game. The software that I use in the course is all available free including Unity personal edition, Microsoft Visual Studio Code, Autodesk Character Generator, Adobe Fuse, Adobe Mixamo, and free samples from RenderPeople. I happen to use Adobe Photoshop but you can use any image editor in the course including Gimp, which is free. Coordinating all of this is actually a lot easier than it sounds, but I'll take you step by step through this wide collection of topics and tools in the course of building a simulation which eventually evolves into a simple yet entertaining game. To take this course all you need is a Mac or a Windows computer. Let's get started! Who this course is for: Beginners curious about how to create, rig, animate, control and play with third-person and ai-driven characters in Unity. Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  7. Free Download [OFFER] Unity DOTS Fundamentals - Making a full game with ECS Last updated 10/2020 Created by Oliver Carson MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 20 Lectures ( 6h 18m ) | Size: 3.54 GB Learn how to make a full game with Unity ECS and DOTS Physics What you'll learn: Unity DOTS Unity ECS Unity DOTS Physics Requirements: Intermediate experience with the Unity 3D Engine Description: Unity DOTS Fundamentals teaches you how to use the technologies powering the future of Unity development, the Unity Data Oriented Tech Stack.In this course we make a full game using the the Entity Component System (ECS) and Unity DOTS Physics, we'll go over every line of code and learn how to use these future technologies TODAY!Geared towards intermediate Unity developers will little to no experience with Unity ECS SIX Hours of contentLearn how to make the most of modern day multi core processors on desktop and mobileGet ahead of the pack and learn ECS before everyone elseBecause of the preview nature of some of these packages. you can expect bonus videos going over changes when we hurdle towards ECS 1.0. Who this course is for: Intermediate Unity developers with an interest in cutting edge Unity tech Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  8. Free Download [OFFER] Complete 3D Space Shooter in Unity C# For Beginners 2024 Published 1/2024 Created by Giorgi Luarsabishvili MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English | Duration: 38 Lectures ( 5h 2m ) | Size: 3 GB 3D Space Invaders Game in Unity for Absolute Beginners 2024 What you'll learn: Understand the basics of the Unity game development environment Dive into level design principles, including obstacles, and challenges to provide an engaging and dynamic gameplay experience. Space Shooter Creation: Learn to design and implement core features of a 3D Space Shooter, such as player controls, enemy AI, shooting mechanics Create a shooting system for the player's spaceship Introduce basic enemy AI behaviors for navigation and targeting Implement health and damage systems for both the player and enemies Requirements: Mac or PC capable of running Unity 3D A copy of Unity 2021 or newer Description: Embark on an exciting journey into the world of game development with our comprehensive course on creating a 3D Space Shooter Game using Unity and C#. Whether you're a total beginner or a programmer looking to delve into game development, this course is designed to equip you with the essential skills to bring your gaming ideas to life.Key Learning Objectives:Introduction to Unity and C#:Dive into the Unity game development environment and grasp the basics of C# programming for game scripting.Building the 3D Space Environment:Set the stage by creating a visually stunning 3D space environment, complete with dynamic backgrounds and atmospheric effects.Player Control and Movement:Learn how to implement responsive player controls, allowing players to navigate their spaceship smoothly through the vastness of space.Shooting Mechanics:Develop a shooting system for your spaceship, including the instantiation and destruction of projectiles for an engaging gaming experience.Enemy AI and Navigation:Introduce lifelike enemy AI with diverse movement patterns and strategic targeting, making each encounter unique and challenging.Health and Damage Systems:Implement health and damage systems for both the player and enemies, enhancing the realism and intensity of gameplay.Power-ups and Upgrades:Design power-up items and an upgrade system, allowing players to enhance their spaceship's capabilities as they progress through the game.User Interface (UI) Integration:Develop a user-friendly interface with score displays, health bars, and game over screens, providing players with essential information and feedback.Level Design and Progression:Create multiple levels with increasing difficulty, mastering the art of level design and progression to keep players engaged.Polishing and Optimization:Polish your game with visual and audio enhancements, and optimize it for performance to ensure a seamless gaming experience.Testing and Debugging:Acquire essential skills in testing and debugging, addressing common issues and ensuring the stability of your game.Publishing Your Game:Understand the process of packaging and publishing your game on different platforms, making it accessible to a wider audience.Who Should Enroll: This course is perfect for beginners, aspiring game developers, and programmers eager to enter the world of 3D game development using Unity and C#. Whether you're a student, hobbyist, or self-learner, this course provides a solid foundation for turning your game development dreams into reality.Prerequisites: No prior game development experience is required, but a basic understanding of programming concepts is beneficial.Join us on this thrilling adventure and unlock your potential as a game developer in 2024! Who this course is for: Those who have little to no experience in game development but are enthusiastic about learning the fundamentals. Individuals who want to explore Unity as a game development platform and understand its features and capabilities. Programmers with a background in languages like C# who want to apply their skills to game development. Students or hobbyists who have a passion for gaming and want to turn that passion into practical skills by building a complete game project. Individuals who prefer self-paced learning and online courses as a means of acquiring new skills and knowledge. Homepage Say "Thank You" Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  9. Free Download [OFFER] Optimising a mobile game in Unity Last updated 7/2023 Created by Pete Jepson MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 47 Lectures ( 6h 45m ) | Size: 3.6 GB Optimisation tips and techniques for creating mobile games What you'll learn: How to optimise graphics and code for mobile games Strategies for designing for android and IOS Modifying Unity settings for better performance Object pooling C# scripting for a mobile shooting game Requirements: A computer capable of running Unity An android or IOS mobile phone Description: Creating games for mobile phones is very different than creating games for computers, they require a lot of optimisation techniques. In this course I am going to be covering those optimisation tips and techniques to optimise a game in Unity that is designed specifically for mobile phones and tablets.We will be designing a Halloween themed shooting game that has an endless wave of enemies that gets faster with each increasing level. I will be showing you how to setup this project correctly, going through the Unity settings, I will be explaining what they do and how to customise for mobile devices.Then we will begin creating the game, while using Unity profiler to check performance and look at ways to optimise for smooth gameplay and solid frames per second.We will be focusing on items such as:Draw callsBatchingCoroutinesPooling enemiesAnd more...You don't need any previous experience in coding as I will be taking you through the process step by step, showing you good practice for developing for mobiles.By the end of this course you will have a fully working game that will easily reach 30 frames per second on older mobiles and 60 frames per second on newer devices, and that's for both Android and IOS mobiles and tablets.So why not enrol today and I look forward to seeing you in my course. Who this course is for: Do you struggle to get good frame rates in your mobile games? This course will show you how to optimise your games for great FPS Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  10. Free Download [OFFER] Ask Me Anything About Unity Last updated 5/2022 Created by Penny de Byl,Penny Holistic3D MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Genre: eLearning | Language: English + srt | Duration: 74 Lectures ( 13h 56m ) | Size: 6.57 GB Student-requested topics including ECS, Job System, Databases, Augmented Reality, Procedural Animation, AI and more. What you'll learn: Apply a diverse set of new game development skills to find custom solutions in implementing their own game mechanics. Requirements: Be familiar with the Unity Game Engine (V. 2018+) Have an intermediate understanding of C# Description: What do YOU want to know about Unity but have been afraid to ask? Do you think your questions are too trivial to become an entire course? Every day Dr Penny de Byl receives messages from her students asking for assistance on a wide variety of topics that would benefit from a short tutorial. In this course, Penny puts her 25 years of game development, research and teaching into practice to answer your questions in a variety of popular short workshop based tutorials. Topics covered include:The Unity Entity Component and Job SystemTargeting MissilesIn-game Quest SystemsReading and Writing to a Database Animating Facial Expressions Introduction to Augmented Reality for Android and iOSObject PoolingWorking with Asset BundlesContents and OverviewSection 1:The course begins with a section examining the new Unity Entity Component and Job System where you will build a planet simulation with 50,000 planets that orbit and are under the gravitational influence of four suns.Section 2:Following this, a section examining the creation of target-seeking missiles will cover basic line of sight missiles that remain locked onto a target, after being fired, as well as the addition of a waypoint system that gives missiles interesting curved and funky trajectories.Section 3:The next section steps through the ground-up creation of an in-game quest system. Starting with a simple third person game environment, you will build a quest system which monitors player progress, as well as cover the Unity fundamentals of the UI system to support its presentation.Section 4: In this section you will learn how to access an online database from inside Unity to store game data. Through the use of a free online database service, you will follow along as we create a database and write simple PHP, mySQL and C# to link a Unity application with player details stored on an external server.Section 5:If you've ever wanted to add real-time facial animations to your own characters to bring them alive, this section is for you. In it you will add emotional expressions to a character and learn how to blend between them with code. We will also add extra believability to the character by adding blinking and eye gaze dynamics.Section 6: Want to learn how to make augmented reality on your mobile phone? This section will step you through developing several augmented experiences that you can try on your Android or Apple devices. Using the Wikitude SDK with a special student license just for being enrolled, you'll have your first AR app up and running in 5 minutes.Section 7:Object Pooling is a very popular game design pattern that will help you save on memory usage. It's great if you need to create a lot of resources, such as bullets or obstacles. This section will show you how to build such a system that can be applied anywhere in your own games, through the development of an asteroid shooting game.Section 8:In this section you will learn how to work with Unity's Asset Bundles. These are external resources that you can call into your game at any time. You'll learn how to create an Asset Bundle from scratch and then how to load them into your project at runtime, from both a local drive as well as an online URL. I'll also show you how to load and swap player characters at runtime and how to expand the bundle after a games release to continue to bring in new content.What students are saying about Penny's courses:Penny is an excellent instructor and she does a great job of breaking down complex concepts into smaller, easy-to-understand topics.Penny's teaching style is exceptionally well-motivated and illustrated.This course is awesome. The lecturer explains everything you need to know and encourages you to experiment and challenge yourself. Who this course is for: Unity beginner, intermediate and advanced students who would like to join a community of inquisitive students keen to learn about a variety of game development topics. Homepage Recommend Download Link Hight Speed | Please Say Thanks Keep Topic Live [hide] No Password - Links are Interchangeable
  11. Student Guide and Lab | 2016 [Hidden Content] Big Collection EMC Book like " Information Storage and Management v1,2,3,4" [Hidden Content]
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