Jump to content

Search the Community

Showing results for tags 'Practical game design - A masterclass with Pascal Luban pt 1'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Announcement
    • WE ARE BACK!!! -- ONLINE
  • TECHNICAL DISCUSSION (No Request Section).
    • CISCO SYSTEMS
    • JUNIPER NETWORKS
    • AWS
    • Microsoft
    • FORTINET
    • COMPTIA
    • Linux
  • TRAINING OFFERS & REQUESTS
    • CISCO SYSTEMS
    • JUNIPER NETWORKS
    • AWS
    • Microsoft
    • COMPTIA
    • LINUX
  • CYBERSECURITY - TRAINING OFFERS & REQUESTS
    • CYBERSECURITY SHARES
  • FINANCE & ACCOUNTS - TRAINING OFFERS & REQUESTS
    • FINANCE & ACCOUNTING SHARES
  • Other Certifications (Share & Request)
    • OTHER SHARES
  • Vouchers
    • Vouchers
  • Job Opportunities
    • Jobs
  • Entertainment & OTT Platform
    • Entertainment & OTT Platform
  • Complain & Suggestions
    • Complain & Suggestions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 1 result

  1. Practical Game Design - A Masterclass With Pascal Luban Pt.1 Published 3/2025 Created by Pascal Luban MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch Level: Beginner | Genre: eLearning | Language: English + subtitles | Duration: 24 Lectures ( 3h 25m ) | Size: 4.1 GB Learn how to build solid gameplay and a game system with my step-by-step method. What you'll learn Description of all the components needed to build a game system Guidelines to design a strong gameplay Game design checklist to guide the development of a solid and coherent game system Guidelines to define the engagement features of a game system Guidelines to define the support features of a game system Requirements Playing video games, even as a casual player Description From what end should you start designing a video game?The correct answer is to define its gameplay first.But how to proceed?A game system is like a complex clockwork, with many components interacting with each other. Designing a solid game system can be daunting.However, each component is simple to understand, and if you know how to design them, you can build a coherent and effective game system.In this class, I will teach you how to make the critical choices for each component:What are the key components you need to design?What are the fundamental rules you must follow to design them?In which order should you design them to build a coherent game system?I use plenty of examples to help you understand the concepts.To help you design your game, I provide exercises and a unique tool: A checklist to ensure you ask the right questions and don't forget key aspects of a solid game system.What I will share with you is based on my 29+ years of experience as a game designer. I worked as the lead designer on numerous home consoles and mobile games: Alone In The Dark - The New Nightmare, two Splinter Cell games, Wanted - Weapons of Fate, Fighters Uncaged, etc. I was also a design consultant for some of the most professional studios and publishers: Activision, DICE, Sony, Pixel Federation, and Bohemia Interactive.By the end of this class, you will know how to design your gameplay and a game system. Who this course is for Aspiring game designers Anyone who want to develop their own video game Game producers that need to assess the content of a game system Homepage [Hidden Content]
×
×
  • Create New...