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Showing results for tags 'Advanced Bottle Modeling and Rendering in Cinema 4D and Redshift'.

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  1. Polygonpen | Duration: 2:27 h | Video: H264 2560x1440 | Audio: AAC 48 kHz 2ch | 5,24 GB | Language: English In this tutorial series, I will show you how to model a complex bottle and render it in Redshift. We will model the bottle with a non destructive way, which will make it quite easy to change the displacement amount or bevels, so it is gonna be really flexiable. In the render parts, I will break down my process of creating materials and light scene. There are 4 parts 1 - Modeling ( 40 Minutes ) In this part, I will show you how to model a bottle in an effective and fast way. I will also be using deformers and selections to make the model as precise as possible, such as displacement deformers and bevel deformers. 2 - UV Unwrapping ( 25 Minutes ) In the UV unwrapping part, I will show you how to unwrap cylindrical shapes and make them ready to be textured in Photoshop. 3- Rendering( 38 Minutes ) In this part, we will start to build up the light scene and materials. Most of the materials except for the label one will be created in this part. 4 - Finalising Rendering/creating the front label ( 42 Minutes ) In this final part, I will show you how I created the label material. I will break down my process of creating layers (bump, glossy, specular, diffuse) and finalize the project by creating a new render layer ( Takes System ) to have multiple render settings, cameras, and materials in a single scene. Homepage
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