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  1. Michael Gerard | Duration: 3:15 h | Video: H264 1920x1080 | Audio: AAC 48 kHz 2ch | 1,61 GB | Language: English Welcome to Unreal Shader series! During this course I will show you, step by step, how to create a Vegetation Shader! More than any other model type the most important thing for vegetation is the shader. Learn how to create the perfect shader for your trees, saplings, bushes, small plants and grass! Compatible with Megascans 3d plants and Speedtree assets What I will learn? • Two main shaders - (the first one for Bark/Foliage assets and the second one for ground foliage) • Attribute Parameters - (Color, normal, roughness, specular, ao intensities) • Subsurface Scattering - (with custom color & intensity controls) • Billboard logic - (Speedtree Only) • Two different winds - (a wavy one for non-speedtree assets and the native Speedtree wind - .st9 format not supported) • RVT Blending - (make the perfect transition between the terrain and the foliage) Homepage
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